Built around what you already own
Imports your Unity Asset Store packages and scans your Unity projects — packages, code, docs — into a capability profile. Ideas start from what you have, not from zero, and are ranked by how fast you can ship them.
Scan Steam for games that sold well but let players down, read every complaint in minutes, and get a better-version plan built from the assets and code you already own.
For solo indie developers and small Unity teams. Windows PC.
Most indie games fail before the first line of code — at the idea. You guess, you build for a year, you launch to silence. There's a better starting point: games with thousands of buyers and hundreds of unhappy reviews.
How it works
Six steps that turn gut feel into a repeatable, data-backed process — ending in a validated, scoped plan.
Every released game in any Steam tag, with reviews, followers, players and price history.
Sold well (100+ reviews), loved little (under 70% positive), released recently.
Red flags for streamer spikes, deep-discount sales, franchises and AAA scope.
AI reads hundreds of reviews and ranks the fixable pain points.
Concepts built from your own assets and projects, with hours and a shopping list.
A prototype plan, Steam copy, clips to record and a kill criterion — before you commit.
What's inside
Every module below already works in the app. Early access opens soon.
Imports your Unity Asset Store packages and scans your Unity projects — packages, code, docs — into a capability profile. Ideas start from what you have, not from zero, and are ranked by how fast you can ship them.
Scan every released game in any Steam tag. Keeps titles with 100+ reviews and under 70% positive from the last 5 years — all thresholds adjustable.
Compares commercial tags by how many underserved games and unhappy reviewers each one holds.
Claude reads the most helpful negative and positive reviews, then reports each complaint's share, severity, whether a solo dev can fix it — and the fix.
Flags streamer review spikes, deep discounts, bundles, few followers, hard genres, old games and free-to-play.
Copies and gross revenue shown as a range (reviews × 30 to × 100) — never a single made-up number.
Pools underserved games across every radar tag, drops franchises, big publishers and AAA scope, then deep-analyses the top 20.
Better-version concepts built from your arsenal, starting with the fastest credible MVP — each with a build breakdown and hour estimates.
Opportunity × Feasibility × time to MVP. Every input is shown and every weight is yours to adjust.
Licence-checked free models from Poly Haven (CC0) and Sketchfab. Non-commercial licences hidden, attribution handled for you.
Elevator pitch, Steam copy and tags, clips to record, a day-by-day prototype plan and an audience test with a kill criterion.
A PDF report per shortlisted game and a design doc with credits per idea — ready for your team, publisher or investor.
Built to be trusted
Your assets, projects and code never leave your machine. The AI sees a digest, not your raw code.
Every number comes from Steam and other named public sources, and estimates are shown as ranges.
Sites whose terms forbid scraping are linked, never scraped. Non-commercial licences are blocked by default.
Anthropic's Claude does the reading and the design thinking, so you get the insight without the spreadsheet.
FAQ
No. Stats sites show numbers; AutoMancer reads reviews, flags traps and plans a build sized to you.
No, but the more it knows about your assets and projects, the sharper the plans. Arsenal features support Unity today.
Claude, by Anthropic.
No. SteamDB and the Unity Asset Store are linked, never scraped.
No one's are. It shows a range (reviews × 30 to × 100) with the inputs visible.
Windows PC.
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